New Magic Items

Wondrous Items

Abacus of Rapid Calculation
This counting device is a rectangular wooden frame that holds a
series of parallel brass wires, each of which is strung with beads
carved from semiprecious gemstones.
Aura moderate transmutation (DC 16); CL 3rd
Slot Held; Price 2,500 gp; Weight 1 lb.

DESCRIPTION
You gain a +5 competence bonus on Appraise checks.
CONSTRUCTION
Requirements Craft Wondrous Item, fox’s cunning; Cost 1,250 gp

Armillary Sphere
This masterpiece of engineering stands just 30 inches in height and
is formed from a number of interlocking rings to signify the rotation
of the heavenly bodies as well as the movements of the planes.
Aura strong conjuration (DC 21); CL 12th
Slot —; Price 6,000 gp; Weight 60 lb.

DESCRIPTION
Maps of the heavens have been circulated since man first looked
to the stars, but not until the invention of the armillary sphere
were the intricacies of planetary and planar movement laid bare.
When used in conjunction with conjuration (teleportation) spells
that have chances for mishaps, such as the teleport spell, the
armillary sphere reduces the chance for mishap by 20% (reduce
the d% roll by 20).
As well, when used to navigate the path of a plane shift spell, the
armillary sphere improves the spell’s accuracy by transporting the
user only 5d4 miles from the destination rather than the normal
5d100 miles.
To utilize the armillary sphere, you must spend at least two hours
studying the device and at the end of this time succeed on a DC
20 Knowledge (planes) check. Each hour spent studying the sphere
beyond the two required grants you a +1 circumstance bonus
(maximum +5) on your Knowledge check.
CONSTRUCTION
Requirements Craft Wondrous Item, find the path, creator must have
10 ranks in Knowledge (planes); Cost 3,000 gp

Boots of Ropewalking
These comfortable sailor’s boots are finely and lightly built, featuring
a split toe to help the wearer grasp rigging with his feet.
Aura moderate enchantment (DC 18); CL 7th
Slot feet; Price 2,000 gp; Weight —

DESCRIPTION
These boots grant a +5 competence bonus on Acrobatics checks made
to balance. If you have 5 or more ranks in Acrobatics, you can move
your full speed while balancing at no penalty.
CONSTRUCTION
Requirements Craft Wondrous Item, cat’s grace; Cost 1,000 gp

Bosun’s Whistle of Piping
This is a fine, silver boatswain’s whistle.
Aura moderate enchantment (DC 18); CL 7th
Slot held; Price 3,000 gp; Weight —

DESCRIPTION
This magical instrument grants you a +2 competence bonus on
Perform (wind instruments) checks. If you have at least 4 ranks
of Perform, all living creatures within 60 feet that can hear you
whistle gain a +4 competence bonus on all Profession (sailor)
checks for 10 minutes.
Finally, if you have the bardic music ability, you may spend a daily use
to play a tune to grant a +2 enhancement bonus to Strength and
Dexterity to a single living creature within 30 feet. The bonuses last
for a number of rounds equal to your Charisma bonus.
CONSTRUCTION
Requirements Craft Wondrous Item, good hope; Cost 1,500 gp

Captain’s Chest
Although this item appears to be an ordinary and weathered sea
chest, it has an unusual locking mechanism on its face. It’s carved
to resemble a twisted pirates face with the keyhole as its mouth.
Aura moderate conjuration (DC 19); CL 9th
Slot —; Price 2,500 gp; Weight 50 lb.

DESCRIPTION
A cursory examination of a captain’s chest reveals the usual sundries
and personal effects one expects to find in sea chest. However,
when you speak the command word, the lid splits in the middle
and pushes out to the sides before folding down. From the gap
created, a full-sized wardrobe rises up from an extradimensional
space, standing eight feet tall, four feet wide, and three feet deep.
Opening the wardrobe requires a second command word. The
wardrobe has hardness 5, 30 hit points, and a break DC of 25. The
wardrobe holds up to 96 cubic feet of supplies and also contains a
locked steel chest (Disable Device DC 40) mounted in the floor
(hardness 10, 60 hit points, break DC 28), which can hold up to
1 cubic foot.
CONSTRUCTION
Requirements Craft Wondrous Item, secret chest; Cost 1,250 gp

Cartographer’s Table
The many drawers in this magnificent wooden drafting table
contain an army of mapping tools, including rules and levels,
magnifying lenses, compasses, and templates, along with pens,
brushes, and inks of a rainbow of colors. It’s even equipped with
a pair of fine oil lamps.
Aura faint conjuration (DC 17); CL 5th
Slot —; Price 6,500 gp; Weight 300 lb.

DESCRIPTION
The cartographer’s table grants you a +10 competence bonus on Craft
(cartography) checks.
In addition, once per week, you may speak the command to conjure a
spectral draftsman to faithfully record landmarks, currents, winds,
and any other geographical or oceanographic data that’s noticeable
without magical means. The spectral draftsman has a Craft
(cartography) check modifier of +15 and works for 8 hours before
dissipating. The spectral draftsman also has all of the functions and
abilities as that created by the unseen servant spell.
CONSTRUCTION
Prerequisites: Craft Wondrous Item, unseen servant; Cost 3,250 gp

Compass of True Seeking
This fine ship’s compass is housed in a tall wooden cabinet, its needle
suspended in alcohol to stay liquid when sailing at colder latitudes.
Aura moderate divination (DC 19); CL 8th
Slot —; Price 8,500 gp; Weight 50 lb.

DESCRIPTION
Once per day, you may command the needle to locate the nearest
source of fresh (non-salt) water, nearest dry land, or nearest ship. The
needle functions with perfect accuracy and points unerringly in the
direction of the target for 8 hours, after which it reverts to a normal
masterwork compass. The item’s maximum range is 100 leagues. The
needle does not distinguish between clean or brackish water, a tiny
island or full continent, or a friendly ship or pirate’s galleon.
CONSTRUCTION
Prerequisites: Craft Wondrous Item, locate object; Cost 4,250 gp

Crow’s Nest of the Stormwatch
This enclosed crow’s nest fits on the mainmast of a full sailing ship,
allowing a sailor to sit in comfort out of the elements while keeping
watch for whales, bad weather, or approaching ships. It includes a
spyglass mounted to its banister and meteorological instruments to
measure rainfall, barometric pressure, and temperature.
Aura moderate abjuration (DC 19); CL 8th
Slot —; Price 6,000 gp; Weight 400 lb.

DESCRIPTION
Any sailor that takes his watch here gains a +10 competence bonus
on Perception checks.
CONSTRUCTION
Requirements Craft Wondrous Item, vigilance; Cost 2,500 gp (plus
1,000 gp for the spyglass)

Figurehead of Blue Water
This figurehead is carved in the likeness of a beautiful mermaid.
Aura moderate transmutation (DC 20); CL 10th
Slot —; Price 40,000 gp; Weight 150 lb.

DESCRIPTION
When installed on the prow of a sailing vessel, the figurehead of blue
water grants everyone on board the ship a +4 luck bonus on all
Profession (sailor) checks. Three times per day, any member of the
crew who speaks the command word while touching the figurehead
benefits from a +4 competence bonus on Swim checks and the
benefits of water breathing. Finally, once per week, a crewman who
speaks a different command word while touching the figurehead
may cast control winds.
CONSTRUCTION
Requirements Craft Wondrous Item, control winds, water breathing;
Cost 20,000 gp

Figurehead of Portage
This wooden figurehead is carved in the likeness of a red-skinned
bull, its horned head twisting in rage, and froth painted on its lips.
Aura moderate transmutation (DC 20); CL 11th
Slot —; Price 30,000 gp; Weight 250 lb.

DESCRIPTION
On command, once per day, the figurehead leaps free from the ship,
trailing behind it a stout metal chain. The figurehead then pulls the
ship across smooth ground at a rate of 1 mile per day. It follows
the commands (stop, start, and heading) of the ship’s commanding
officer. An animated figurehead of portage has AC 10, hardness 5,
hp 90, and a break DC of 30. It cannot attack even to defend itself.
Once activated, the figurehead operates for up to 48 hours, and after
this time, it must wait 24 hours before it can activate again.
CONSTRUCTION
Requirements Craft Wondrous Item, animate objects, bull’s strength;
Cost 15,000 gp

Figurehead of Vigilance
This wooden figurehead resembles a great eagle, its wings outstretched to
either side of the ship.
Aura moderate abjuration and divination (DC 19); CL 8th
Slot —; Price 30,000 gp; Weight 125 lb.

DESCRIPTION
While this item is installed on the ship, every member of the crew gains
a +2 luck bonus on Perception checks, and on all initiative checks.
In addition, the commanding officer may speak the command word
to cast any of the following spells, each once per day: detect animals
or plants, detect evil, detect good, detect magic, and detect scrying. These
spells all function as normal except their range extends to anywhere
on the ship and 60 feet beyond in every direction.
CONSTRUCTION
Requirements Craft Wondrous Item, detect animals or plants, detect evil,
detect good, detect magic, detect scrying, vigilance; Cost 15,000 gp

Figurehead of War
This impressive golden figurehead is wrought to resemble a rampant
lion, long fangs bared and claws extended.
Aura moderate abjuration and divination (DC 21); CL 13th
Slot —; Price 45,000 gp; Weight 125 lb.

DESCRIPTION
Once per day, the ship’s commanding officer may activate this
figurehead, causing it to come to life and attack the closest enemy
as directed by the ship’s captain. If the figurehead is reduced to 0
hit points, it is destroyed. A figurehead of war remains animated
for 8 rounds before it disappears and reappears inanimate and
attached to the ship’s prow. An animated figurehead of war uses
the statistics below.
CONSTRUCTION
Requirements Craft Wondrous Item, animate objects, summon monster
VII; Cost 22,500 gp
figurehead of war CR -
XP —
N Large construct
Init 2; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 16, touch 11, flat-footed 14 (
2 Dex, 5 natural, –1 size)
hp 74 (8d10
30)
Fort 2, Ref +4, Will +2
Defensive Abilities hardness 10; Immune construct traits
OFFENSE
Speed 40 ft., swim 30 ft.
Melee 2 claws +14 (1d6
7) and
bite 14 (1d87)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws 14, 1d67)
STATISTICS
Base Atk 8; CMB +16; CMD 28
SPECIAL ABILITIES
Grab (Ex) To use this ability, a figurehead of war must hit with its
bite attack. It can then attempt to start a grapple as a free action
without provoking an attack of opportunity. If it wins the grapple
check, it establishes a hold and can rake.
Pounce (Ex) If a figurehead of war charges, it can make a full attack
including two rake attacks.
Rake (Ex) Attack bonus +12, damage 1d6
3.

Gold Bug
This diminutive clockwork beetle is wrought from gold and features
a tiny onyx death’s head set onto its back. A small key installed
on its underside turns easily.
Aura moderate divination and transmutation (DC 21); CL 12th
Slot —; Price 5,000 gp; Weight 1 lb.

DESCRIPTION
A gold bug is a strange magical device designed to root out hidden treasure.
When its key is wound, the gold bug’s antennae sample the air for 2
rounds and then it marches unerringly in the direction of the nearest
quantity of gold, from a single coin to a dragon’s hoard. When the gold
bug is within 10 feet of any quantity of gold, it stops and the death’s head
on its back pulses dull red for one minute. During this time, any secret
doors, snares, pits, or deadfalls within 60 feet of the device glow with the
same color. A gold bug can operate for one hour before it must be oiled
and wound—a process that takes about 10 minutes. Once a gold bug has
located a cache of gold, it becomes inoperative for one week.
A gold bug has hardness 2, 1 hp, and a break DC of 20. If reduced to
0 hit points, the device is destroyed.
CONSTRUCTION
Requirements Craft Wondrous Item, animate objects, detect secret
doors, detect snares and pits, locate object; Cost 2,500 gp

Ship in a Bottle
Inside this clear glass bottle is a meticulously-crafted model ship.
Aura strong transmutation (DC 24); CL 18th
Slot —; Price 15,000 gp (keelboat), 30,000 gp (sailing ship), 75,000
gp (warship), 90,000 gp (galley); Weight: 1 lb.

DESCRIPTION
When you lay a ship in a bottle upon the water and speak the command
word, the bottle becomes filmy and pliable, eventually vanishing as
the ship inside grows into a full-sized craft after 1 minute. There are
four known varieties: the keelboat, sailing ship, warship, and galley.
When the command word is again spoken, the vessel shrinks and
returns to its sealed bottle form. Any creature on board the ship
is shunted aside as the vessel shrinks. Cargo and nonliving matter
on board are shrunk along with the vessel, and the entirety of the
bottled ship is held in stasis—food does not spoil, wood does not
rot, and even the brass stays polished.
CONSTRUCTION
Requirements Craft Wondrous Item, wish; Cost 7,500 gp
(keelboat); 15,000 gp (sailing ship); 37,500 gp (warship); 45,000
gp (galley)

Ship’s Clock of Mighty Lifting
This modification attaches heavy snake gears directly to the
mainspring and then to a heavy block-and-tackle.
Aura faint transmutation (DC 16); CL 3rd
Slot — (see sidebar); Price 5,000 gp; Weight —

DESCRIPTION
When rigged up, this device allows the ship to haul great weights
from its hold, or from the sea onto the deck in the case of a
whaling ship. For the purposes of lifting, the block-and-tackle
has a Strength of 45.
CONSTRUCTION
Requirements Craft Wondrous Item, bull’s strength, creator must
have 10 ranks in Knowledge (engineering); Cost 1,500 gp (plus
2,000 gp for clock and modification)

Ship’s Clock of Navigation
This modification attaches a metronome that ticks out seconds and
an alarm that may be set for any fraction of time.
Aura moderate transmutation (DC 20); CL 11th
Slot — (see sidebar); Price 6,000 gp; Weight —

DESCRIPTION
Because of this device’s perfect accuracy, it allows a ship to sail blind
through the most treacherous waters by reckoning against a sea
chart. The ship’s clock of navigation grants a +5 competence bonus
to Knowledge (geography) checks made to chart a course.
CONSTRUCTION
Requirements Craft Wondrous Item, find the path, creator must have
8 ranks in Knowledge (engineering); Cost 2,000 gp (plus 2,000
gp for clock and modification)

New Magic Items

Avast! karlprosek